outline: chapter 3

chapter 3, quantum programming

they show the fairy tale to kurt, programmer who is working on a quantum computer in his bedroom. the programmer gets very excited and points out how easily their world could be brought to life.

an entangled kernel would use a minimum of space on any device, and would run on a browser, a cellphone, all standard platforms. a coherent entangled universe would exist both in the individual device and in the overall cloud of the internet. quantum encryption and quantum entanglement would allow for secure, cheat-free playing and transfer of information, potentially bypassing the internet, because the kernels transfer information at a distance –every copy of the game being entangled with every other. quantum syntax as part of a programming language, with equations. examples of geek writing.

quantum effects can easily be simulated on a regular computer, and a quantum computer would be something else again. algorithms can be written that take into account minute differences in keystroke pressure and the energy level of the player, even detecting patterns of thinking. the player exerts quantum effort that can be correlated with actions in the game – learning to fly in the game goes along with the cultivation of a certain gut feeling in the player’s body.

the internal AI determines the player’s real type, as opposed to their chosen type, and gives the player a point score for self-knowledge.

the passage of time differs from level to level and from world to world on the horizontal level of parallel universes, as does most everything else. the time the player spends away from the game will pass inside the game at a quantum-determined rate that depends partly on weather conditions and the positions of the planets, and partly on the wishes and karma of the player, as well as other factors. (an unintended side-effect of the quantum kernel is that avatars age as they play, and that the game changes itself.)

physics.
level 1 is
classical physics, where you learn how to physically control gravity and speed etc.
level 2 is relativity, where you learn the exceptions to and limitations of classical physics.
level 3 is where you start learning quantum physics, action at a distance, telepathy, etc.
the horizontal level is where you learn entanglement, astral movement, etc.
antarctica is where you learn how to change the world
level ! is where you learn how to manifest and create
level !n is where you learn how to be god

what are the general physics lessons from the three disciplines?
classical – amusement park rides and arcade games
relativity – winning for the house (the rudiments of capitalism)
quantum – mind over matter, connection = power

chapter 3, quantum programming
they show the fairy tale to kurt, programmer who is working on a quantum computer in his bedroom.  the programmer gets very excited and points out how easily their world could be brought to life.
an entangled kernel would use a minimum of space on any device, and would run on a browser, a cellphone, all standard platforms.  a coherent entangled universe would exist both in the individual device and in the overall cloud of the internet.  quantum encryption and quantum entanglement would allow for secure, cheat-free playing and transfer of information, potentially bypassing the internet, because the kernels transfer information at a distance –every copy of the game being entangled with every other.  quantum syntax as part of a programming language, with equations.  examples of geek writing.
quantum effects can easily be simulated on a regular computer, and a quantum computer would be something else again.  algorithms can be written that take into account minute differences in keystroke pressure and the energy level of the player, even detecting patterns of thinking.  the player exerts quantum effort that can be correlated with actions in the game – learning to fly in the game goes along with the cultivation of a certain gut feeling in the player’s body.
the internal AI determines the player’s real type, as opposed to their chosen type, and gives the player a point score for self-knowledge.
the passage of time differs from level to level and from world to world on the horizontal level of parallel universes, as does most everything else.  the time the player spends away from the game will pass inside the game at a quantum-determined rate that depends partly on weather conditions and the positions of the planets, and partly on the wishes and karma of the player, as well as other factors.  (an unintended side-effect of the quantum kernel is that avatars age as they play, and that the game changes itself.)
physics.
level 1 is classical physics, where you learn how to physically control gravity and speed etc.
level 2 is relativity, where you learn the exceptions to and limitations of classical physics.
level 3 is where you start learning quantum physics, action at a distance, telepathy, etc.
the horizontal level is where you learn entanglement, astral movement, etc.
antarctica is where you learn how to change the world
level ! is where you learn how to manifest and create
level !n is where you learn how to be god
what are the general physics lessons from the three disciplines?
classical – amusement park rides and arcade games
relativity – winning for the house (the rudiments of capitalism)
quantum – mind over matter, connection = power

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About jeanne

artist, grandma, alien

Posted on December 27, 2011, in game, plot. Bookmark the permalink. Leave a comment.

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