Posted by jeanne
it’s going to end up being part graphic novel. jim is in the middle of deciding to illustrate the story. i have to do all the preliminary drawings, because i can see what it needs to look at, and he’ll do all the real drawings, because he can draw shit right of his head, and i can’t.
what needs illustrating? a lot of the game concepts, a lot of the quantum concepts, a lot of the idea of being inside a computer game, the landforms of antarctica, maps (because you wouldn’t believe how popular maps, especially pirate maps are. the majority of the hits on this site are for pirate maps).
a cover painting. a handdrawn map. chapter heading illustrations, a series of climax and turningpoint illustrations, and the physics concepts all need illustrations.
it might be interesting to illustrate the gameworld as a graphic novel. we can cut in and out of graphic novel and prose. there’s no way a story of this complexity could be an entire graphic novel, because you couldn’t reduce the endless prose to simple captions.
but action and a bit of dialog is easy in graphic form. so the game could be illustrated. and at first, when the boy and girl go thru levels 1 and 2 it could just be empty halls and placeholder textures, and then when the alpha and beta testers go thru the same levels it could be more and more developed. and this way i don’t have to explain so much, i can show it instead, which will make things so much easier.
what would be the point of illustrating the realworld action? showing the quantum effects (the shit that happens) would be useful. illustrating the crowds at dragoncon would be a trip. how about showing battles between classical realists and quantum relativists? i think there’s no point trying to illustrate reality, because the reality i’m writing is a fictional reality, and i want the reader to provide the images for that. but i think quantum effects should be illustrated (except how would you illustrate a quantum weapon?). this is going to take some thinking.
but i just ordered several books on creating graphic novels from the local library, and will be posting notes from them as well. so we’ll see.
so we’ve got a romantic comedy and a revolutionary saga and a fairy tale and an everything-to-all-people videogame, a mystery / spy thriller, a popular physics course, and now a graphic novel. is there anything else i can throw in here?
the thing is that all these things seem to be appropriate to what i’m doing. they all ended up in this blog because of my interest in all these different things anyway, and it’s inside my mind that i’m creating a work out of all these ingredients, so it makes sense that it would make sense to do this, in a roundabout way.
the only thing i haven’t really been able to fit in yet is the idea that the corporations are really a bunch of evil vampire space aliens and that we’re their slaves / energy sources. it seems a little extraneous. on the other hand, i didn’t think i’d be able to fit the pirate idea in, and it turns out to be made for the boy to wear as his persona.
so we’ll see.
i only know that the bar for science fiction and fantasy illustration is high. when you have the likes of boris and julie doing work that outshines the work of fine artists, how can we hope to compete? i’ll find a sample to post.
we can’t do this level of illustration, but isn’t it beautiful? what i need to do is to find a visual style that isn’t too far from the current standard for fantasy illustration, and is more classical than trendy (anime, steampunk), but that is quantum in its essence. but let me figure out what a quantum costume would be, and what a quantum character would look like. will pixelation or meshes be a part of the look? will there be visible circuitry? will there be a cartoonish look or a fairytale look? never mind will we use woodcut or etching or pen and pencil or full color or watercolor or egg tempera or encaustic?
so now i’m art director for the game as well as the graphic novel. whoopee.
so when we go back to dragoncon this year, we’ll be spending a lot of time in the game room, and a lot of time in comic book alley talking to artists, never mind all the time attending panels in the various tracks i’m going to be researching, and taking loads of pictures of the environment for my own art that i hope to exhibit in dragoncon one day. a lot to do, and well worth the money.