progress

what i’m doing at the moment, in case you want to know, is working inside the game.  i went and copied all the chapters dealing with playing the antarctica level of the game, and pasted them into a new document, and now i’m standardizing it and fleshing it out.  when i’m thru with this i will separated it again by the characters, and run thru that to make sure character development is solid for all the various characters.  this is the main template:

chapter x, playing antarctica ring x
places: in the game
physical description:
religious tendency:
graphic style:
things to pick up:
kernel:
npcs:
fairy:
exkurt:
player:
note:
snake’s religion:
players:
boy and girl:
girl:
boy:
girl’s death:

i have inserted a player as a character.  i have to follow at least one independent of my main characters, so i’ll just pick a random character that has already introduced me and filled me in on his/her life in the game.  this character will be visiting both sides of each ring and play on both sides of the main conflict.

another thing i’m doing is making sure exkurt has a role thruout.  and that fairy develops from her very one-dimensional current incarnation.

the main thing i did yesterday was to build up what happens to the girl in this level.  i’ve got the boy’s patterns down pretty well, and he’s got all sorts of hero things he’s doing – he’s part bluebeard, part sheriff of nottingham, part genghis khan, part buddha, part christ.  but jim mentioned st francis of assisi the other day, and we researched the sufi influences of the man and his church, and i decided to write his life into the girl’s story arc.  so she’s going to be st girl the sufi as well as all the other things she’s going to be.

and when i wrote in the random player, it connected a lot of things between the girl and fairy.

and then there was a bunch of research i read about the brain, and that worked into everybody’s attitudes.

so things keep dropping into my consciousness, and they all fit, and they all improve the flow and the connectivity between threads, and i’m just working away getting it all organized.

last week i tightened up the plot structure of act 1, and this week i’m doing the same to act 2.  as i’m in each chapter, the story seems simple at that point, but i know the few paragraphs i have in the outline will translate to ten, fifteen pages of text, and it’ll take a long time to finish each chapter.

at this point my kid is hectoring me about how much time i spend doing this, and how little time i spend cleaning the house.  but this is where my value is at the moment, and cleaning has no value at all.  so here i am.

these are the thread elements of each chapter, rather than the plot.  i break down the plot into who does what where and insert it wherever it goes, and this way i pay attention to all the threads and don’t drop any, as i already know i have a tendency to.  writing the last 5 unpublished novels has really made me figure out how to do a lot of professional self development things that really help.  like staying organized, like figuring out your weaknesses and working around them.

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About jeanne

artist, grandma, alien

Posted on February 14, 2012, in author's note, characters, game, plot. Bookmark the permalink. Leave a comment.

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