new chapter structure

i’ve been working for a whole week on the breakdown of playing the antarctica level of the game.  first i took all references to playing the game into a new document, then i broke it out according to ring, and filled it in as much as possible.

then i broke it out according to character and filled it in even more.  this is where i added several characters, and made a lot of adjustments to who meets whom when, and a lot of these adjustments surprised me.

and now i’ve separated all the character arcs back into their respective rings, and now i’ve put them all back into the main chapter outline.

now what i’m going to do is the same thing for the realworld chapters.  and these are in horrible shape at the moment, just as the game chapters were when i started this process.

when i’m done with that, then i’ll start to run it all together and see how it sticks.  i’m still staying awake at night trying to imagine what players (readers) will think of the game i’ve constructed for them.  it’s all still so hazy in my head, and there are so many ??? marks the further i get in the plot, and to me that means that there’s an awful lot of stuff that i’m not going to know until it comes pouring out of my fingers.

but that’s why i write.  i surprise myself.

here’s the revised chapter structure.

act 1

chapter 1, dragoncon 1, the vision.
places: dragoncon settings, realworld.
illustrations: whole chapter

chapter 2, dragoncon 1, brainstorming the game.
places: realworld, security room, dragoncon settings.
illustrations: first map of layout, 7 layer chart, taking suggestions from the crowd, when the lights go back on

chapter 3, about quantum programming.
places: kurt’s van
illustrations: kurt’s van

chapter 4, designing the game.
places: neutral place where they can discuss game, fairy’s computer, girl’s computer, boy’s computer, kurt’s van.
illustrations: levels 2-3 carnival as pirate map, level diagram, first character sketches, first backgrounds

chapter 5, quantum kernel.
places:
kurt’s van, in the game kernel, with boy girl fairy, realworld
illustrations: kurt at work late at night, the kernel

chapter 6, cre8y the game’s prototype level
places: neutral setting for all to discuss, kurt’s, boy/girl’s, fairy’s, snake’s computers, realworld
illustrations: each developer at their work w/quantum tablet

chapter 7, testing begins on level 4 clouds
places: in the game.
illustrations:

chapter 8, dragoncon 2
places: realworld, dragoncon settings, game room, security room,
illustrations: the boy and girl doing a demo with real effects appearing.

chapter 9, dragoncon 2, kurt dies, testing approach to level 4 – wormhole
places: realworld, dragoncon settings (hotel room, pool). security room, in the game.
illustrations: entire chapter

chapter 10, snake, teh game revised
places: realworld, dragoncon settings, boy’s/girl’s/fairy’s/snake’s computers
illustrations:

chapter 11, exkurt, alpha testing levels 2 and 3
places: in the game, realworld.
illustrations:

chapter 12, beta testing on levels 2 and 3
places: realworld, in the game.
illustrations:

chapter 13, dragoncon 3, final candidate testing, exkurt, boy and girl open antarctica,
places: realworld, in the game
illustrations:

chapter 14, dragoncon 3 boy and girl in antarctica
places: in the game, realworld quantum effects, security hq, government offices, media.
illustrations:

act 2

chapter 15 go live, dragoncon 3, real players on level 1 – tutorial, level 2 and 3 – carnival, more shit happens, they start to get scared, sabotage apparent
places: in the game, dragoncon settings (tv, panel) realworld quantum effects, security hq, government offices.
illustrations:

chapter 16, exkurt is in the game, real players on level 4 – clouds
places: in the game, realworld
illustrations:

chapter 17, playing antarctica ring 1- the isles
places: in the game.
illustrations:

chapter 18, then they watch you, game goes viral
places: realworld quantum effects, security hq, government offices, media, gaming community
illustrations:

chapter 19, playing antarctica ring 2 – the mountains
places: in the game.
illustrations:

chapter 20 outcry, sabotage, they approach boy and girl.
places: realworld, security hq, government offices, media, neutral place for boy/girl/them to talk.
illustrations:

chapter 21, playing antarctica ring 3 – the lowlands
places: in the game.
illustrations:

chapter 22, dragoncon 4.
places: realworld, dragoncon settings, strip club, neutral place for boy/security talk, girl’s apartment, girl’s computer, boy’s computer, gaming community.
illustrations:

chapter 23, then they ridicule you.
places: realworld, boy/girl’s computer, gaming community, boy/girl’s head.
illustrations:

chapter 24, playing antarctica ring 4 – the wilderness
places: in the game.
illustrations:

chapter 25, game banned.
places: realworld quantum effects, demonstrations, gaming community, media, security hq, government offices, girl’s / boy’s computers, girl/boy’s heads.
illustrations:

chapter 26, playing antarctica ring 5 – the hinterlands
places: in the game.
illustrations:

chapter 27, out of control.
places: realworld, realworld quantum effects, demonstrations, media, government offices, security, gaming community.
illustrations:

act 3

chapter 28, dragoncon 5, informers everywhere, gamers pass it on in secret
places: realworld, dragoncon settings, demonstrations, security room, security hq, gaming community
illustrations:

chapter 29, playing antarctica ring 6 – hell
places: in the game.
illustrations:

chapter 30, then they fight you.
places:
realworld quantum effects, demonstrations, security hq, government offices, media, gaming community
illustrations:

chapter 31, playing antarctica ring 7 gamburtsevs.
places:
in the game.
illustrations:

chapter 32, dragoncon 6, boy and girl captured
places:
realworld, dragoncon settings, spontaneous gathering, demonstrations, security room, security hq, media, government offices, fairy vs snake
illustrations:

chapter 33, hell to pay. playing level 6 (!)
places:
realworld, demonstrations, fema camps, security hq, in the game w/exkurt
illustrations:

chapter 34, kernel destroyed, girl trapped in heaven level 6 (!), defocus
places:
realworld quantum effects, boy/girl rescue-apartment, in the game.
illustrations:

chapter 35 playing heaven level 6 (!)
exkurt and girl and players
in the game.
illustrations:

chapter 36, despair and utter loss.
places: boy’s head, demonstrations, security hq, government offices, media,
realworld quantum effects.
illustrations:

chapter 37, dragoncon 7
places: realworld, no dragoncon settings, dreaming/gaming community, security hq, government offices, media.
illustrations:

chapter 38, playing earth (god) level 7 (!n)
places: in the game.
illustrations:

chapter 39 then a miracle happens.
places:
realworld quantum effects, government offices, gaming community, demonstrations, media.
illustrations:

chapter 40, then you win.
places:
realworld quantum effects, government offices, media, gaming culture.
illustrations:

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About jeanne

artist, grandma, alien

Posted on February 18, 2012, in plot. Bookmark the permalink. Leave a comment.

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