Posted by jeanne
more progress, steady and slow. now that i’ m working in the union documents – the 6 sections of 7 chapters each – i’m dealing with the material that will become my story. and getting used to the tone of each section.
every section is different, which duh, but i’m surprised to see the differences. for instance, the themes of three that i found in the first section dissolves quickly in the second section, and by the time they’re actually in the game, it’s totally irrelevant. instead, in the game we concentrate on the players playing the game, and don’t include all the other realworld stuff. i had piled up all sorts of development in the game chapters, but when i got to the boy and girl in antarctica, which is chapter 14, the end of the second section, i decided that there would be no other sounds outside the game. in the regular chapters, the dragoncon chapters and the realworld chapters both, there is a cacaphony of different characters and happenings, but i want silence in the game. this happens in the fourth section, and the difference is striking, because you go from a concentrated slice of a fantasy videogame to an increasingly bizarre and unpleasant reality, and the change is jarring. but when you get to the fifth section, the videogame and the realworld are blending, and the cacaphony bleeds thru.
the sections are all distinctly different from each other. i wonder if that means typographical differences, since there are many things i can do to make visual differences, even if the primary published version is a blog post.
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i’m wondering how the breaks in narrative will look. i could use the splats, or something similar. or i could use a font change to introduce sections.
i’m working on a different look to the blog. i need to feature the actual story as i’m writing it, with maybe the daily version and the final draft chapter as well, but the research and the other stuff needs to go into the background. having some trouble finding the right features in the various themes that wordpress offers.