Category Archives: dragoncon
this is the plot of a quantum fiction novel partly set in the dragoncon community. if you’re here searching for dragoncon stuff, maybe you’ll stay and comment on my work.
i separated the story into a series of 7s, and one of them is the cycle of years attending dragoncon in atlanta, the finest gathering of minds in the universe and the golden kernel of the new quantum age.
chapter 2, dragoncon 1
the first dragoncon. they’ve been going for years. neither of them could go for the last couple of years, as the job, etc has gotten more onerous. but now the boy is unemployed and living in his parents’ basement, and the girl just decided she didn’t want to be retail manager and stopped giving 110%. so they’re at dragoncon, and it’s been awhile, and they’re excited to see so many different things, like how big steampunk has gotten, and so many familiar things, like the artshow stars. their friends kurt and fairy are there, they know snake vaguely. the girl attends the costuming and artshow tracks, the boy does armory and gaming, they get a tshirt each and lust after the big ticket items. the weekend will break their budget for the rest of the year, so the t-shirts will be saved for xmas. [they try them on once, take pictures. then later she gives them away, and gives the pictures for xmas, thinking since they were on their bodies once, that is good enough in quantum thinking because you can always go back to that time. he is pissed because he wanted the tshirt now and until it was stained and torn. and she’d promised a quilt of old tshirts one of these days. but she’s a serious quantum-moment head four months after their vision, and doesn’t want to know about heirlooms anymore.]
chapter 8, dragoncon 2
things are going along great, the game’s almost finished, just needs beta testing. interest has grown remarkably, and they have a table in dc-mmo. at dragoncon they’re swamped with requests from would-be beta testers, among which are spies. the alpha testers let everybody know, and hordes line up to be beta testers. the buzz about the game is enormous, and gamers pressure them to go live. the boy talks to corporate sponsors, the girl gives workshops on the new quantum age, quantum panels appear in several tracks – costuming, silk road (dance), armory (martial art), artshow and market (dc3), science, paranormal, skeptic, eff, game programming, sff lit (dc3 ). kurt does a lot of drugs to clear his head of nonquantum space, and is found at the bottom of the covered hotel pool.
chapter 15, dragoncon 3
so many tracks, so much interest. famous physics speakers, consciousness speakers, new music, new slang, new clothing styles (nano), healing, all coming together in quantum-culture [quantum aesthetics, quantum art, quantum literature, quantum politics, quantum anthropology.] there is a qAnt track now. merchandising begins. the boy and girl get offers; he wants to be rich, she is against it. there is real pressure to go corporate, with tax and accounting and postproduction and licensing, localization, advertising. snake and fairy are for it, he wants to get rich, she wants to make everybody happy.
chapter 23, dragoncon 4
the boy is important and arrogant. he’s moved out of his parents’ house (and out of the girl’s apartment) into a trendy loft and hangs with strippers and singers and drug dealers and hiphop artists and gaming industry legends. he pretends to be running the game, but only sticks around to lead the battles, and leaves all the maintenance work to the girl, who is struggling to keep everything together in her personal life, and is beginning to have health problems. she spends too much time as admin, trying to keep up the testing, trying to fix things that are going wrong because of snake’s sabotage and the boy’s negligence, trying to organize people in the game, as well as being a cheerleader for the mystical and spiritual side of the game. the game is fast becoming an online live strategy game, with alien-hunts in the mountains of ring 2, and the boy’s infernal piracy along the western coasts.
they start to dictate policy, the boy changes things in the game, altering rules and missions, twisting the lessons, identifying and capturing certain types of players.
the boy and girl have a big public fight over the original intentions for the game, all the way back to the text message. she argues for spreading quantum consciousness inside and outside the game, he argues for getting rich so they can do it in the sequels. there is a split in the game.
chapter 30, dragoncon 5
dragoncon is subdued this year because the game has been banned. there are spies everywhere, cameras everywhere; there’s a new security rule that says no face masks, and a lot of grumbling and outright refusal (these are stopped and harassed). track participants are suspicious and quick to throw people out of panels. groups get together secretly to practice quantum exercises and to play the game. people wear symbols and develop signs and codes based on game principles. the boy and girl make an appearance together. they are mobbed, they call for action, the atmosphere becomes defiant, players march on legislative buildings, people openly play the game despite beating and detention. the boy compares himself to robin hood and issues an open challenge. the girl is terrified and goes into hiding.
chapter 34, dragoncon 6
dragoncon comes on the heels of the boy and girl’s spectacular level ending in antarctica, and people flock to dragoncon instinctively, compulsively, gathering with quiet expectation; the power of the gathered multitude dampening the repressions that so ruined the mood at last year’s con. the crowd grows elated as they begin for the first time to think in quantum tandem.
the moment passes and they begin to break up and go home, and the police and army move in to arrest them all. the boy is openly captured and beaten, the girl is unnoticed, in disguise, but is swept up with the others.
chapter 40, dragoncon 7
this year there is no dragoncon. the organizers have been detained, and anybody googling or writing about it on any electronic media is also detained. the game has been destroyed, quantum everything has been made punishable by death, fundamentalist classicists are viciously celebrating.
this year there are a lot of people quietly remembering dragoncon from their cells and their parents’ basements and their minimum wage slavery. because of their quantum game training, they all make small entangled thoughtform minions (that are the essence of ‘i want my game back’) and send them scurrying about their business. billions of minions congregate together and visualize the game. it is a weak thoughtform, born of thoughtforms. but it crackles through to the real world and sends a shock thru the game community before fading out again. and then people begin to actively play the game in their imaginations and in their sleep, hooking in thru their own thoughtform minions. quickly level ! begins to fill up. they still each meet the girl, who has made an infinite run of signed authentic prints of herself.
future dragoncons are held in quantum space, where the hotels don’t fill up.
i’m now figuring out the dragoncon cycle of the years here. as i’m quickly finding, it has to be a seven year cycle. there are seven levels, and seven rings, and seven islands on level 1 and seven lessons / quantum skills. and there are loads of reasons for having seven as such a magic number. in fact, its binary equivalent is 111, which is three levels fulfilled – so that the next thing after that is a brand new level a whole magnitude greater.
the first dragoncon is where they have their quantum game experience.
in the spring/summer before the second dragoncon, they built and test the kernel and start building the levels. the first beta testers start. realworld quantum events begin happening. they notice.
at the second dragoncon, the kernel programmer is found dead. the replacement programmer joins. the buzz about the game is enormous, and gamers pressure them to go live. they realize the kernel is helping them create the game, and speed things up.
as pressure from them increases, they decide to go live in the months before the third dragoncon.
by the third dragoncon, there is a track devoted to the game, which is a runaway hit all over the world, spawning its own culture overnight. the authorities ban the game and begin suppression of quantum activities.
i haven’t thought ahead of that. how many years can the suppression go on? just look at how long it went on / is going on / will go on in egypt and tunisia, syria, and russia, ireland, and here.
what would the fourth dragoncon look like? the game would be banned, there would be informers everywhere, and secret gamers would meet to pass on the game.
by the fifth dragoncon they would be playing the game openly at dragoncon, defiantly, with brutal repression of players.
by the sixth one, all hope would be lost, and there would be practically be nobody playing at all. the kernal would have been destroyed, and everybody would be locked up.
but during the sixth dragoncon, a miracle would happen, critical mass would be reached, and the power of the mighty would crumble to the dust as the power of consciousness stepped in to create a new and better world.